![what is postal poser 7 what is postal poser 7](https://i.ytimg.com/vi/Rqnu50VKgZA/hqdefault.jpg)
For this reason I have not, nor do I intend to purchase Poser7 I can't speak to whether Poser7 is actually faster or not when it comes to using the P4 rendering engine within P7.I've heard a lot of people claim that it is.but whenever I've asked someone to test it for me (even against Poser6) it seems that render times have either not changed, they are even slower, or those that I ask don't seem to get back to me. Wow, P7 will render a scene for you as fast as P4?! I've got Propack, P5 and P6 all loaded onto my computer.and when I take a scene and render it in Propack (p4) it will take - let's say 32 seconds as an example - then when I try to render it in P5 (using the P4 rendering engine) it will take well over a minute.and P6 is almost always dead on to take twice as long - like 64 seconds (Again, using the P4 rendering engine). If there's some trick to getting my 3.2 Ghz Pentium4 with 2 gigs of ram to get rendering speeds lower with Poser5+ versions, I'd love to hear it. Actually as far as I can tell it's a broken version of Poser 6 So don't let others mis-guide you and say it works as advertised, the e-f engineers KNOW the bugs and that it is sub standard, or at least the ones they recognize so far.
#What is postal poser 7 full#
So far I have tried now to Render FOUR scenes, not just a character on a blank color background but full scenes ranging from 80meg to 200meg and complete with background props, clothing, hair and mulitple characters - Poser 7 has froze on all four and refused to render them, however Poser 6 has opened and rendered all four successfully and at even higher render settings then I had set in Poser 7 (actually, at one point I lowered ray bounce to 1 and increased shadow bias to 1 and lowered pixel sampling to 3, and P7 still froze, but P6 had no trouble)Īlso to Alpha Channel issue, I think maybe e-f now understands what the trouble is there.don't know if they intend on fixing it however. Their message to me indicated that the RayTrace engine and library issues are taking fore front in their endevors. Pretty much all of these issues and more are being worked on by e-f, just how many will get fixed in SR1 has yet to be seen.
![what is postal poser 7 what is postal poser 7](https://m2.lmcdn.fr/media/1/5b2254bab7c5052f5fe12ed0/.jpg)
It has several issues with the RayTrace engine and issues with the Libraries and issues with how it searches for files and many people are reporting inconsistant crashing and render lockups. Want to have some impact, use a typewriter Expected to be released somewhere in March. The issues are known at e-frontier and they're working on a service pack.
![what is postal poser 7 what is postal poser 7](https://m1.lmcdn.fr/media/1/5ba3fafc37112643a4793389/.jpg)
The new features (standalone renderer, memory usage of up to 4 GB, the morph tool, collections) are very nice indeed. None of these issues will prevent you from making the scene and rendering it, except the dynamic cloth bug. The advanced hardware shaded preview doesn't work on every OpenGL enabled graphics card, and can slow things down horribly, even on fast (nVidia 7900GS) to very fast (nVidia 7800GTX) graphics cards. When deleting an object/figure, Poser 7 needs some time to organize its undo buffer Some users have reported sluggish user interface response. JPG always saves at low quality, with artefacts. The DPI issue thefixer mentions (which is easy to work around, just multiply the height/width of your image by the DPI number, and enter the result as pixels). Dynamic cloth has been reported to have some problems, especially when using multiple dynamic cloth items in one scene.